
The Office Survivor
PrototypeA semi-cooperative office game about doing less without letting the team fail
A clock-driven boss battle where the team wins and one hero takes the glory

A semi-cooperative tabletop game prototype built around a 24-space clock. Defeat the bosses before midnight, then find out which hero earned the most glory.
Actions are declared before they resolve. A pure TypeScript rules engine separates the game logic from the interface, with seeded randomness for repeatable sessions.
Bots can fill the table or play simulated games for balance checks. The public repository includes the rules, tests, and a balance runner.
Playable in the browser. This remains a game prototype: numerical balance and a good time at the table are different tests.